Hello, I'm Berk, born in 1996. After high school, I wanted to make a living through illustration and animation. While preparing for art school, I started taking on freelance projects, including character design, motion graphics, and comic book work. However, my true passion was animation and effects.
Later, I decided to pursue a career in game development, but financial difficulties forced me to leave my studies at Dokuz Eylül University in the Graphic Arts and Illustration Department. Although I was close to graduation, I chose not to return to school.
I've been developing games for two years. Initially, I worked as a generalist game artist for a year, with a focus on animation. During this time, I contributed to a game called "Shishke Bob," where I handled tasks such as 3D modeling, texturing, 3D painting, UI design, UI animations (and Unity integration), general optimization, character animations, win-lose scenes, and VFX.
Following six months, I've specialized in creating VFX assets for both 2D and 3D games at Blay Games. I've learned various problem-solving techniques, including shaders, sprite sheet animations, and cel animations. I enjoy bridging the gap between art and code and finding creative solutions to challenges.
Most recently, I worked as a VFX Artist at Bigger Games, contributing to a casual mobile game project. Additionally, I've completed my necessary military service.
Unity
ParticleSystem, Shader Graph, Animation, material making and hobby level C# which helps communication with developers.
Blender
Low poly modelling, environment props design, enter level rigging, UV mapping, shading, rendering, animation.
Adobe Family
Photoshop for painting/scketching, sprite editing, sprite creating for materials.
Illustrator for UI's and creating assets.
Animate (A.K.A Flash) for creating sprite sheet animation and more.
I use Premier and After Effects but not in my daily routine.
Entry level Substance Designer, Substance Painter.
Additionally
I use Krita, ToonBoom and Aseprite to make cel animatons, GarageBand and Audicity to make sound fx and Jira, GitHub for collab working.
Experience
Animator (Generalist)
Megami Entertainment
July 2021 - June 2022 · 1 year
Animator/vFX Artist
Blay Games
June 2022 - November 2022 · 6 mounths
Visual Effect Artist
Bigger Games
January 2023 - March 2023 · 2 mounths
Dokuz Eylül UNI - Graphic Arts - Illustration